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But if Secret World Legends did have a lot of loot what would it look like? Would moving the mission completion bags to enemies be enough to make it feel more rewarding? What if instead of getting a bag of loot upon completion of a task we got the drop from the enemy itself? In that way, it would feel like we’re rewarded for each and every kill, rather than the overall completion of the task. If this were the case you could introduce a reward table to the game. One which includes all the different types of loot, along with caches new and old. Yes, this could be a way for a small, steady stream of retired caches to continue to enter the market, though you would also want to increase the rarity as the cache ages.

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